Western tech group is the only that can have trade companies. The unit list also determines the maximum ratio of cavalry as a proportion of an army (excluding artillery) that can be fielded without suffering the insufficient support penalty. Each group also has a unique list of land unit types representing the general military strategy of similar countries.
Each tech group has a modifier to tech cost that represents the pace of innovation (or lack thereof) in that part of the globe in history, as well as determining what level of technology it starts the game within 1444. The mod adds 9 new tech groups, more than two hundred new technologies, and other cost and cumulative modifiers of administrative, diplomatic, and military technology.Įach country belongs to a technology group. The mod has added technologies across its timeline all the way until the year 2320.
Like how the mod expands the timeline, it also expands the already extensive mechanics of how technology works in the base game.